Projects design and Management

Gamification in tourism destinations

i-DEMO - Improving DEstination Management Offer through game-based strategies

Project Info

Programm
Erasmus+ KA220 Vocational Training

Country

Italy, the Netherlands, Poland, Greece, Cyprus, Portugal

Year

2024 – 2027

Objectives

i-DEMO is a European cooperation project in the field of Vocational Education and Training (VET) whose objectives are:

  • To equip tourism industry experts with the skills needed to capitalize on the opportunities arising from the application of gamification and digital and virtual solutions to tourism offerings.
  • Contribute to innovating the tourism offering and improving its performance.
  • Compile best practices and strategies for changing travelers’ attitudes toward tourist destinations by leveraging the enormous potential of gamification.

The expected outcomes of the project include:

  • A competency profile for gaming-based tourism that defines the competencies and skills required of DMO professionals.
  • An online course titled “Game-based Tourism”, which offers professional training for current and future tourism professionals.
  • An i-DEMO Toolkit, consisting of guidelines and a Visual Virtual Map of European best practices, designed to apply gamification and creative strategies to the planning of tourism offerings and services.
  • An i-DEMO Hackathon, aimed at fostering the development of 40 proposals from 8 European destinations.

Activities and roles performed

Technical and administrative coordination of the project;
Reporting and accountability to the Erasmus+ Agency (INDIRE);
Support for training needs analysis and skills mapping for the Monte Pisano/Terre di Pisa area;
Selection and engagement of participants for training and pilot activities;
Support for the implementation of the Hackathon and dissemination activities.

Other Projects